Index of /~torsjark/undervisning/java/program/bluej/examples/picture

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[   ]Canvas$1.class 2003-10-16 14:38 141  
[   ]Canvas$CanvasPane.class2003-10-16 14:38 681  
[   ]Canvas$ShapeDescript..>2003-10-16 14:38 713  
[   ]Canvas.class 2003-10-16 14:38 3.8K 
[TXT]Canvas.java 2003-10-16 14:38 6.7K 
[   ]Circle.class 2003-10-16 14:38 1.9K 
[TXT]Circle.java 2003-10-16 14:38 3.1K 
[   ]Picture.class 2003-10-16 14:38 1.2K 
[TXT]Picture.java 2003-10-16 14:38 1.8K 
[TXT]README.TXT 2003-10-16 14:38 1.5K 
[   ]Square.class 2003-10-16 14:38 1.8K 
[TXT]Square.java 2003-10-16 14:38 3.1K 
[   ]Triangle.class 2003-10-16 14:38 1.9K 
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[   ]bluej.pkg 2003-10-16 14:38 1.2K 

Project "picture"
Authors: Michael Kolling and David J. Barnes

This project is part of the material for the book

   Objects First with Java - A Practical Introduction using BlueJ
   David J. Barnes and Michael Kolling
   Pearson Education, 2002

It is discussed in chapter 1.
    
This is a very simple project to demonstrate some characteristics of
objects.

You can create various shapes, and you will see, if you do, that those
shapes are drawn on screen (in a window that we call the "canvas").

You can then manipulate these objects: change their position, size and 
colour. Try it out: create a few different squares, triangles and circles.

This project is designed as a first example of object-oriented programming.
It illustrates a number of concepts:

 - a Java project (application) is a collection of classes
 - objects can be created from classes
 - from any one class, many objects may be created
 - objects have operations (methods)
 - operations can have parameters
 - parameters have types (at least String and int)
 - objects hold data (fields)
 - the operations and fields are common to all objects
 - the values stored in the fields can be different for each object

The project also demonstrates

 - BlueJ object creation
 - interactive method invocation
 - parameter passing

A good second project to look at after this is "picture", which adds a class
to those ones in this project. That class (named "Picture") uses the shapes
to draw a picture. It can be used to experiment with coding.

Michael Kölling, July 2000