Grid3
Grid3< T > Member List

This is the complete list of members for Grid3< T >, including all inherited members.

_depthGrid3< T >protected
_heightGrid3< T >protected
_spacingXGrid3< T >protected
_spacingYGrid3< T >protected
_spacingZGrid3< T >protected
_widthGrid3< T >protected
Background()Grid3< T >inline
background_valueGrid3< T >protected
Coordinate(long index)Grid3< T >inline
CopyDataFrom(Grid3< T > &src)Grid3< T >inline
CreateFromFile(std::string filename)Grid3< T >inline
dataGrid3< T >protected
Data()Grid3< T >inline
Fill(T value)Grid3< T >inline
Get6Neighbors(long index, vector< long > &n)Grid3< T >inline
Get6Neighbors(Vec3i p, vector< Vec3i > &n)Grid3< T >inline
GetDataType()Grid3< T >inline
GetDataType()Grid3< T >inline
GetDataType()Grid3< T >inline
GetDataType()Grid3< T >inline
GetDataType()Grid3< T >inline
GetDataType()Grid3< T >inline
GetDataType()Grid3< T >inline
GetDepth()Grid3< T >inline
GetDimensions()Grid3< T >inline
GetHeight()Grid3< T >inline
GetMaxValue()Grid3< T >inline
GetMetaData()Grid3< T >inline
GetMinValue()Grid3< T >inline
GetSpacing()Grid3< T >inline
GetSpacingX()Grid3< T >inline
GetSpacingY()Grid3< T >inline
GetSpacingZ()Grid3< T >inline
GetWidth()Grid3< T >inline
Grid3()Grid3< T >inline
Grid3(int width, int height, int depth=1, double x_spacing=1.0, double y_spacing=1.0, double z_spacing=1.0)Grid3< T >inline
Grid3(Vec3i dimensions, Vec3d spacing=Vec3d(1.0, 1.0, 1.0))Grid3< T >inline
GridToWorld(Vec3d p)Grid3< T >inline
Init(int width, int height, int depth=1, double x_spacing=1.0, double y_spacing=1.0, double z_spacing=1.0)Grid3< T >inline
IsInside(int x, int y, int z)Grid3< T >inline
IsInside(Vec3i p)Grid3< T >inline
LinearAt(double x, double y, double z, BoundaryMode mode=REPLICATE)Grid3< T >inline
LinearAt(Vec3d p, BoundaryMode mode=REPLICATE)Grid3< T >inline
metadataGrid3< T >protected
NumberOfElements()Grid3< T >inline
Offset(int x, int y, int z)Grid3< T >inline
Offset(Vec3i p)Grid3< T >inline
operator()(int x, int y, int z=0, bool Safe=false, BoundaryMode mode=REPLICATE)Grid3< T >inline
operator()(Vec3i p, bool Safe=false, BoundaryMode mode=REPLICATE)Grid3< T >inline
operator[](long index)Grid3< T >inline
ReadDICOM(std::string filename)Grid3< T >inline
ReadMetaImage(std::string filename)Grid3< T >inline
ReadNIFTI(std::string filename)Grid3< T >inline
ReadVTK(std::string filename)Grid3< T >inline
SetMetaData(MetaDataContainer md)Grid3< T >inline
SetSpacing(double x_spacing, double y_spacing, double z_spacing)Grid3< T >inline
SetSpacing(Vec3d spacing)Grid3< T >inline
SwapContentsWith(Grid3< T > &v)Grid3< T >inline
WorldToGrid(Vec3d p)Grid3< T >inline
WriteMetaImage(std::string filename)Grid3< T >inline
WriteNIFTI(std::string filename)Grid3< T >inline
WriteVTK(std::string filename)Grid3< T >inline